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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
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Those efforts also will impact the U.S. space agency's timeline for the future Artemis missions, moving up the revised Artemis III flight to the middle of 2027, which could make way for Artemis IV and Artemis V at the beginning and end of 2028. Under the new direction, Artemis IV would be the first mission to put astronaut boots on the lunar surface.